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    Deathtrap Dungeon

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    I‘ve had a lot of fun playing Worldweaver’s Fighting Fantasy games for the Kindle. They’re so interactive and full of anticipation.

    Deathtrap Dungeon is a lot like Citadel of Chaos, but is in a different setting. The setting appears to be somewhere in China based on the names they chose.

    When you first start the game, you can set up your character by choosing the gender and super powers. Your character will make their way through a number of passageways and traps. Don’t fall into the pit!

    You’ll also do battle with some scary looking creatures. Determine your scores in the battles by rolling the die. I chose quick roll, but there’s also full toss.

    Deathtrap Dungeon works on the Kindle 2, but I think it works a lot more smoothly on the Kindle 3. I noticed a small lag when turning pages. That makes sense since a vast majority of the Kindle games were developed after the Kindle 3 came out.

    The interactive nature of Deathtrap Dungeon will get readers and non readers alike excited about the Kindle. I saw many reviewers say that Worldweaver has done a great job of adapting this old favorite to the Kindle platform.

    Deathtrap Dungeon is primarily text with the exception of a few pictures that describe the monsters you must encounter. The text is clear and easy to read. The story tells you exactly when to turn the page and shows you the choices you have to make when you have to make certain decisions.

    Look for various objects that can provide protection, or knock you down. The fun part is not knowing what objects will do what. You never know what kind of invisible poison a glass of water can hold!

    The Fighting Fantasy series all got great reviews. Deathtrap Dungeon continues that tradition.

    J.A. Regn

    “Deathtrap Dungeon was always my favorite of the Fighting Fantasy books as a kid. The Kindle version is perfect e-book version of the original. In fact I may even enjoy the Kindle version more with the hand-drawn look of the automap, the management of the character inventory and how it prevents cheating (but at times I have mixed feelings about this). The lack of being able to go back a page and pretend you didn’t make that choice makes the books a big challenge and pretty much forces you to have many interesting deaths before winning. I like that the map remains if you die as sort of cheat sheet but that they also give you the option to start from a clean slate. “

    The Citadel of Chaos is similar to Affairs of the Court or Choice of the Vampire in that it is a text based adventure game.  But there are some other components to it that set it apart.  Instead of just selecting from a list of choices that will take you down your respective path in the story, this one includes graphics and dice rolls.

    The Citadel of Chaos is basically navigation through a large castle filled with obstacles and scary creatures.  You encounter many spooky instances along the way that can determine your fate.  Your character is either a man or woman depending on which gender you choose.

    When you first start, you can choose how much strength and stamina you have, or have the game auto generate the amount of weapons in your arsenal.  I tried that, and ended up with a pretty low amount of tricks.

    So, your fate all depends on the choices you make.  You will live or die.  So, make your decisions carefully, and check the in house map to see your progress and the monsters you’ve encountered.

    The graphics are pretty good.  There is a lag while the pages switch, so I mistakingly jumped ahead two pages a few times.  Throughout the adventure, there are helpful instructions.  For example, there are instructions on how the dice rolls work: quick roll versus full roll.

    I really enjoyed this game, and held my breath every time I made a choice that would determine my path through the castle, or citadel.  Most of the time I just used my gut instinct.  I ended up some amusing scrapes, but so far so good.

    Good to know that the Kindle is upholding the traditions of old favorites.  Many reviewers grew up reading the Fighting Fantasy books.  Worldweaver has done an excellent job adapting the series to the Kindle platform.

    OzFalcon

    “Just as enjoyable to play now as they were 30(?) years ago. And that’s something considering the age increase.
    The map looks just great. And the game style, mechanics and atmosphere play out nicely.
    I have tried both iPhone and Kindle versions of this game, And the Kindle is more enjoyable to play, Despite the lack of color.
    Definitely recommended addition to your Kindle.”

    Nick Schroeder

    “I grew up reading the Fighting Fantasy books. Now after checking out the first title on Kindle, I can see that this is the perfect format for the books. Outstanding! I am very much looking forward to future titles–I will be buying them all! ”